Student+Invented+Games


 * In Integrated Studies we have been looking at 'How we can stay Healthy'. Part of this was to get plenty of exercise. The students were asked to create a game that involved the whole class and kept them moving as much as possible.**

__ Jump Tiggy  __ Aim: To not get caught by the tagger. Equipment: People. Explanation: 1 or 2 people are it. They have to jump and try to tag the other players who are also jumping. If you get caught, you stand in one spot and someone who is not it release you and you are free to join back in.

__ Kick and Run!!!!!!!!! __ Aim: Not to come last. Equipment: 8 cones, 1 ball between 2 Explanation: Students line up in pairs along a line of 4 cones. One person in the pair tries to kick the ball past the other 4 cones. Their partner then has to run and get the ball past the 4 cones and bring it back to their partner. The last 2 people back miss out on the next 3 turns. __ TENNIS KICK __ = Aim: Kick the ball from your half to the other without the other team touching it. = = = = Equipment: Footballs and cones = = = Explanation: There are two teams who start on opposite sides of the game area. Each team has to kick the footballs to the other side without the other team marking/touching it. If the ball hits the ground they score a goal. __ Golden Runner __ Aim: To get 1 person around the netball courts before everyone dancers for 20 sec. Equipment: 2 legs, stopwatch How to play: There is a dancing team and a running team. 1 person from the running team tries to get around the netball court in 20 seconds to score 1 point while the other team is dancing. __ Black Hole, Saturn, Milky Way __ Aim: To stay in the game Equipment: People, a court with 4 lines How to play: Everybody needs to start on the same line. The person who his calling, calls out Black hole, Saturn or Milky Way. The players then need to run to the line that each one corresponds with. If you get there last you need to run around the court before you can come back in. If the person calling, calls out black hole and the group is already on black hole and you trick them and they go off the line then they have to run around the court. __ Dog Pound and Catch __

Aim: Not to get caught Equipment: Cones and sashes How to play: There are 2 people it with sashes on. They chase the other players. If you get caught you have to go to the pound and do 20 push-ups, then jog on the spot until someone saves you. __ EAGLE EGG HUNT __ Aim: Not To Get Hit By A Ball. Equipment: 6 Soft balls, 30 Beanbags, 3 Eagles, Other People. How To Play: There are 3 teams who start in three different nests. When it is time to go you look for the beanbags that are hidden around the school. The 3 eagles are wandering around to try and hit you with the soft balls that they have. If you do get hit you go back to the nest that you started at and start all over again. If all of your team gets hit you lose all the eagles eggs that you have collected. The team to get the most eggs back to their nest is the winner. __ FARM OCTOPUS __ = AIM: TO COLLECT THE MOST BALLS/ EQUIPMENT = EQUIPMENT: CONES, 25 BALLS OR OTHER EQUIPMENT HOW TO PLAY: THERE ARE 4 TEAMS. EACH TEAM STARTS IN THE CORNER OF A SQUARE. ALL THE EQUIPMENT IS SPREAD OUT INSIDE THE SQUARE. 2 OR 3 PEOPLE ARE IN THE MIDDLE. THEY ARE THE FARMERS TRYING TO STOP PEOPLE STEALING THEIR BALES OF HAY (THE EQUIPMENT). ONE PERSON FROM EACH TEAM RUNS TO TRY AND GET ONE BALE AND TAKE IT BACK TO THEIR FARM. IF YOU GET CAUGHT YOU HAVE TO GO BACK TO YOUR FARM AND THE NEXT PERSON IN YOUR TEAM GOES. THE TEAM THAT COLLECTS THE MOST BALES WINS. = = = Dizzy Wizzy  = Aim: To spin for the longest time __ Equipment:  People  __ __ Explanation:  Find a safe spot on the oval. When the leader says go you start spinning around in a circle. When you fall you spin on your knees. If you fall again you spin around on your bottom. The person to spin for the longest standing up is the winner. __  (WARNING: This could be dangerous!) __ Artichoke __ __ Aim : To be the last one it   __ __ Equipment : Nothing   __ Explanation: One person goes and hides and all the others have to find them. When they find them they have to hide there with them. The last one to find him/her becomes it in a game of gang up chasey and the last one to be it wins. = 5 Top Runners   = Aim: Run 5 laps of the netball court without being hit by a ball.

__ Equipment: 3 balls __
Explanation: Three people are in the middle of the netball court throwing balls. Everyone else tries to run 5 laps of the court. If they get hit they go in the middle and help them throw the balls. = Bat hide ball  =

Aim: Not to get hit by the ball Equipment: 5 soft balls Explanation: All players except one hide on the oval. One person chases after them and tries to hit them with a soft ball. If they get hit they are it too and they get another ball until all 5 balls are in use. The winner is the person who is last to get hit.